2.3 Authentic Learning
Candidates model and facilitate the use of digital tools and resources to engage students in authentic learning experiences. (PSC 2.3/ISTE 2c)
Artifact: Engaged Learning Project
Artifact:
Reflection:
This artifact is the Engaged Learning Project was created in ITEC 7400. Students who participated in this project have a wide variety of skill and ability levels. I created this artifact as documentation of a culminating activity for myself and my students.
While completing the Engaged Learning Project I was able model and facilitate the use digital tools and resources such as the iPad and computer to engage students in authentic learning. This artifact was graded based on the LoTi level scale. I learned how to make lessons more authentic by using technology, engaging students in real world problems, and including speakers or community members. This experience allowed students to learn in an authentic way because this project is a real-world, hands on project in which students turned trash into something usable. Students were able to learn about the recycling process and explore real ways that people use things that would otherwise end up in a landfill. This project presented students with an authentic way to learn about recycling.
This project really stretched my teaching and technology muscles. I learned how to effectively use digital tools and resources to support and enhance student learning. Prior to this experience, I was trying to integrate and use digital tools effectively. As I developed this project I realized I was simply substituting technology in where I could but still doing the same types of activities. I have realized by giving students more control and allowing myself to have a more constructivist teaching model, I have seen my students perform at level I could have only dreamed of. Students really grabbed ahold of being in charge of their own learning. By allowing them to make mistakes, and guide them along the way, they have went above and beyond and learned more than I could have ever taught them by standing in front of them. Students worked at their own pace and explored what they wanted to with my guidance. Overall, this was a great experience and it taught me a good deal about how to use digital tools effectively and appropriately. If I had this experience to do all over again, I would have given myself more time to allow students to complete this project.
This artifact impacted student learning. It can be assessed through the students knowledge, understanding, and curiosity about recycling. Those students are have now started a recycling team at our school since the end of that project. They have moved past the requirements of the standard and put the knowledge into action.
This artifact is the Engaged Learning Project was created in ITEC 7400. Students who participated in this project have a wide variety of skill and ability levels. I created this artifact as documentation of a culminating activity for myself and my students.
While completing the Engaged Learning Project I was able model and facilitate the use digital tools and resources such as the iPad and computer to engage students in authentic learning. This artifact was graded based on the LoTi level scale. I learned how to make lessons more authentic by using technology, engaging students in real world problems, and including speakers or community members. This experience allowed students to learn in an authentic way because this project is a real-world, hands on project in which students turned trash into something usable. Students were able to learn about the recycling process and explore real ways that people use things that would otherwise end up in a landfill. This project presented students with an authentic way to learn about recycling.
This project really stretched my teaching and technology muscles. I learned how to effectively use digital tools and resources to support and enhance student learning. Prior to this experience, I was trying to integrate and use digital tools effectively. As I developed this project I realized I was simply substituting technology in where I could but still doing the same types of activities. I have realized by giving students more control and allowing myself to have a more constructivist teaching model, I have seen my students perform at level I could have only dreamed of. Students really grabbed ahold of being in charge of their own learning. By allowing them to make mistakes, and guide them along the way, they have went above and beyond and learned more than I could have ever taught them by standing in front of them. Students worked at their own pace and explored what they wanted to with my guidance. Overall, this was a great experience and it taught me a good deal about how to use digital tools effectively and appropriately. If I had this experience to do all over again, I would have given myself more time to allow students to complete this project.
This artifact impacted student learning. It can be assessed through the students knowledge, understanding, and curiosity about recycling. Those students are have now started a recycling team at our school since the end of that project. They have moved past the requirements of the standard and put the knowledge into action.